Time to Escape is getting a facelift. They used to be Quest to Escape, which is still on some signs and marketing materials, so know that the two are one in the same. They are definitely upping their game with new rooms in progress. Their current rooms, Sabatoge and Locker Room Lockdown, provide a fun experience with some creative twists.
We walked in on a Monday afternoon and were greeted by the friendly and helpful Eric who helped us schedule both rooms with just the two of us playing. We always appreciate this, but remind everyone that this should by no means be expected. Paid street parking was available and there is a small lot next to the facility. There’s a small but welcoming lobby with merch and water available with puzzles to play while you wait.
Both rooms had solid production and puzzle design. Both rooms are family friendly, though may pose some challenges to those who are physically limited – check with the gamemasters before booking. Overall, gamemasters Eric and Maggie were helpful, enthusiastic, and seemed to really enjoy what we do, which we always love to see.
Our first room was Sabatoge, which required four hints and we didn’t technically escape because in our final puzzle (which unlocked the door) we had two tiles switched as our time ran out. But, we got to experience the entire room, so that’s a win. The room is train/spy themed, which is a lot of fun. We had some puzzle issues: There was a heavy reliance on jigsaw style puzzles which got a little old, we feel they may have over-complicated a crypto puzzle, and there could be improvements in the order clues are discovered – it’s frustrating to find clues early on that aren’t used until much, much later. Despite these critiques, this room is still solid overall and worth a go.
Time to Escape’s best room by far is Locker Room Lockdown. They did something we have never seen before: One person, the coach, is locked in a cage for most of the game with his/her own puzzles to solve and some puzzles which require teamwork. This was a very fun challenge! Note that with two people, your “not-coach” is going to have a LOT to do on their own, so it’s best to choose that person who runs around like crazy for this role (in our case, Jules) and your deep-thinker for the coach (Chris). The only confusion we had was on the very last clue, and it turns out our gamemasters had switched out mid-game so our new one wasn’t entirely sure where we were. We lost a few minutes on that but no big deal, we escaped with time to spare having genuinely enjoyed the room.
As they undergo their upgrade, Time to Escape could easily become a five-star facility in the near future. In the meantime they are still very much worth a visit, especially for Locker Room Lockdown.
The Escape Couple
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